Party Combat System
What is “Party Combat System”?
1. Players must create or be a member of a party to initiate “Party vs. Party Combat.”

2. After selecting one of any characters from the opposing party, click the “Party Combat” button to send a combat invitation.

3. The character who receives the invitation can either accept or reject the combat invitation.

4. Once the combat invitation has been accepted by the invited party, the Party vs. Party interface will activate.
User Interface
The Party vs. Party interface is explained below:
a) Average level of opponent party
b) Party Combat mode selection
c) Party Combat map selection
d) Participation Fee: The wager amount will be distributed to the members of the winning party, less fees.
e) Duel Time setting: Set the combat time period (5~30mins): 5 mins intervals.
f) Confirm: Click the “Confirm” button to apply all changes.
g) Map information
h) Party member status list
i) Party member ready status: When players are ready, “R (Ready)” icon is displayed.
j) Start button (Inviting party): Ready button displayed to all players except for the Party Leader.
k) Cancel button: Cancel the Party Combat..
In Party Combat, Parties can wager anywhere between 1,000 to 99,999 DIL before the combat. The wagered DIL will be given to the winning party and will be distributed to each member, according to their wagered amount, less 10% for fees.
Combat Preparation
1. The leader of the registered party must set the basic configuration and click OK.

2. Once the configuration has been completed, the details will be sent to all members of both parties.
1. After the configuration has been confirmed, each member of the party must press the “R” button to proceed as shown on the left side of the image.

2. If all the party members are ready, the battle will begin when the party leader click “Start”.
Party Combat Result
1. The winner of the Party Combat will receive the DIL that was wagered before the battle began. The losing party members lose their bets, which are awarded to the winners.

2. To win the battle, a party must eliminate all of the opponent party members or collect more battle points than opposing party before the time limit runs out. If the party cannot eliminate opposing party and the battle points collected are equal, that round will be regarded as drawn match.

3. One battle point is awarded when a player’s character defeats a member of the opposing party, disabling them to participate in the battle.

4. During Party Battle, logging out will be displayed as “Disconnected” and will be considered as death of the character.

5. If the combined amount of the Party Battle award and inventory DIL of the player exceeds 999,999,999 DIL, the award cannot be received.
Combat Observation Mode
1. Guest or visiting characters who are not a part of either participating party may still view the Party Battle.

2. Warp portals will be created in front of the party leader’s position when party battle commences. Use these portals to enter the map where the battle is held. Observer characters will be able to use the portals to enter the area and watch the party battle without a Observation Ticket.

3. Observer players can also leave the battle field during the party battle by clicking the eye shaped icon located at the top left-hand corner.