SERVER TIME CEST 23:38 June.19

Incar Magician
Incar Magician - Passive
|  Energy Jab
The most basic magic that blasts energy to enemies away.
Request level 1 Weapons All Weapons
Necessary skill -
|  Energy Mastery
The mastery skill of physical era of Magicians which increases the defense.
Request level 4 Weapons All Weapons
Necessary skill -
|  Energy Bolt
Materialize the energy and blast to enemy in distance.
Request level 4 Weapons All Weapons
Necessary skill Energy Mastery
|  Mana Force
Skill that trades lacking MP with HP. MP regeneration increases significantly for 2 minutes.
Request level 10 Weapons All Weapons
Necessary skill -
|  Energy Hammer
Throw a hammer made with magical energy and deal damage 3 times to 3.5 meter area.
Request level 16 Weapons All Weapons
Necessary skill Energy Jab
|  Seize Nimbus
Protect the caster with a mana shield. Increases Defense and resistance against every attributes for 5 minutes.
Request level 16 Weapons All Weapons
Necessary skill Mana Force
|  Magic Power
Protects own self from every damage for 6 seconds with a strong energy shield. The Magician herself cannot do anything but moving while being inside the energy shield.
Request level 28 Weapons All Weapons
Necessary skill Seize Nimbus
|  Shield of Siege
Protects own self from every damage for 6 seconds with a strong energy shield. The Magician herself cannot do anything but moving while being inside the energy shield.
Request level 28 Weapons All Weapons
Necessary skill Magic Power
|  Spoiled Divinity
High magic that cover a certain area with crystals of 3 attributes and extract resistances of enemy. Decreases Fire/Ice/Lightning resistance for 5 seconds
Request level 46 Weapons All Weapons
Necessary skill Energy Hammer
|  Neon Blessing
Fire, Ice and Lightning resistance of party members in 14 meter area increases for 10 minutes.
Request level 55 Weapons All Weapons
Necessary skill Spoiled Divinity
|  Stasis Orb
Constrains target for 6 seconds making actions unable. But the constrained target cannot be damaged, and the recovery rate of Shield and HP rises.
Request level 55 Weapons All Weapons
Necessary skill Shield of Siege
|  Mind Blessing
Spirit of party members in 14 meter area increases for 10 minutes.
Request level 64 Weapons All Weapons
Necessary skill Neon Blessing
|  Urzer Gain
Skill that sublimates energy gained by magic attacks to mental power. 16% reduction in MP cost for 30 seconds.
Request level 64 Weapons All Weapons
Necessary skill Seize Nimbus
|  Aqua Circle
A Skill that ultimately controls water sources to amplify magical powers instantly and deal damage 3 times to 5.5 meter area.
Request level 73 Weapons Bow/Crossbow
Necessary skill Energy Hammer
|  Fishing Mastery
Become capable of fishing.
Request level 7 Weapons Fishing Pole
Necessary skill -
|  Helion's Blessing
Helion's power given to one who reached Level 160. Increase Defense, Resistance against every attributes, Critical Damage and Guard.
Request level 160 Weapons All Weapons
Necessary skill -
|  Helion's Will
Helion's power given to one who reached Level 170. Increase Defense, Resistance to every attributes, Critical Damage, Guard, and Magic Resistance.
Request level 170 Weapons All Weapons
Necessary skill Helion's Blessing
|  Helion's Convictions
Helion's power given to one who reached Level 180. Increase Defense, Resistance against every attributes, Critical Damage, Guard, Magic Resistance and Vitality.
Request level 180 Weapons All Weapons
Necessary skill Helion's Will