Incar Magician
Incar Magician -
Passive
|
|
| Energy Jab
|
|
The most basic magic that blasts energy to enemies away.
|
|
Request level
|
1
|
Weapons
|
All Weapons
|
|
Necessary skill
|
-
|
|
|
|
| Energy Mastery
|
|
The mastery skill of physical era of Magicians which increases the defense.
|
|
Request level
|
4
|
Weapons
|
All Weapons
|
|
Necessary skill
|
-
|
|
|
|
| Energy Bolt
|
|
Materialize the energy and blast to enemy in distance.
|
|
Request level
|
4
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Energy Mastery
|
|
|
|
| Mana Force
|
|
Skill that trades lacking MP with HP. MP regeneration increases significantly for 2 minutes.
|
|
Request level
|
10
|
Weapons
|
All Weapons
|
|
Necessary skill
|
-
|
|
|
|
| Energy Hammer
|
|
Throw a hammer made with magical energy and deal damage 3 times to 3.5 meter area.
|
|
Request level
|
16
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Energy Jab
|
|
|
|
| Seize Nimbus
|
|
Protect the caster with a mana shield.
Increases Defense and resistance against every attributes for 5 minutes.
|
|
Request level
|
16
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Mana Force
|
|
|
|
| Magic Power
|
|
Protects own self from every damage for 6 seconds with a strong energy shield.
The Magician herself cannot do anything but moving while being inside the energy shield.
|
|
Request level
|
28
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Seize Nimbus
|
|
|
|
| Shield of Siege
|
|
Protects own self from every damage for 6 seconds with a strong energy shield.
The Magician herself cannot do anything but moving while being inside the energy shield.
|
|
Request level
|
28
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Magic Power
|
|
|
|
| Spoiled Divinity
|
|
High magic that cover a certain area with crystals of 3 attributes and extract resistances of enemy.
Decreases Fire/Ice/Lightning resistance for 5 seconds
|
|
Request level
|
46
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Energy Hammer
|
|
|
|
| Neon Blessing
|
|
Fire, Ice and Lightning resistance of party members in 14 meter area increases for 10 minutes.
|
|
Request level
|
55
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Spoiled Divinity
|
|
|
|
| Stasis Orb
|
|
Constrains target for 6 seconds making actions unable.
But the constrained target cannot be damaged, and the recovery rate of Shield and HP rises.
|
|
Request level
|
55
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Shield of Siege
|
|
|
|
| Mind Blessing
|
|
Spirit of party members in 14 meter area increases for 10 minutes.
|
|
Request level
|
64
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Neon Blessing
|
|
|
|
| Urzer Gain
|
|
Skill that sublimates energy gained by magic attacks to mental power. 16% reduction in MP cost for 30 seconds.
|
|
Request level
|
64
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Seize Nimbus
|
|
|
|
| Aqua Circle
|
|
A Skill that ultimately controls water sources to amplify magical powers instantly and deal damage 3 times to 5.5 meter area.
|
|
Request level
|
73
|
Weapons
|
Bow/Crossbow
|
|
Necessary skill
|
Energy Hammer
|
|
|
|
| Fishing Mastery
|
|
Become capable of fishing.
|
|
Request level
|
7
|
Weapons
|
Fishing Pole
|
|
Necessary skill
|
-
|
|
|
|
| Helion's Blessing
|
|
Helion's power given to one who reached Level 160. Increase Defense, Resistance against every attributes, Critical Damage and Guard.
|
|
Request level
|
160
|
Weapons
|
All Weapons
|
|
Necessary skill
|
-
|
|
|
|
| Helion's Will
|
|
Helion's power given to one who reached Level 170. Increase Defense, Resistance to every attributes, Critical Damage, Guard, and Magic Resistance.
|
|
Request level
|
170
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Helion's Blessing
|
|
|
|
| Helion's Convictions
|
|
Helion's power given to one who reached Level 180. Increase Defense, Resistance against every attributes, Critical Damage, Guard, Magic Resistance and Vitality.
|
|
Request level
|
180
|
Weapons
|
All Weapons
|
|
Necessary skill
|
Helion's Will
|
|
|