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World Map
The current invasion of the Pitborn hordes of the Abyss has spread from Crespo, threatening to overrun Heiharp and spread to Ares in the northeast and Morte in the south. Braiken Castle is the center of the final Northern defense line of the Kashmir Mts, while Loa Castle guards the southern regions. Since, currently there is no way to get through the polluted area; failing to defend these areas may directly result in the fall of the entire continent.

Map of Region
| Ardeca
The Trieste Continent was slowly falling down into the hands of foreign realm since the Great fall. Azure Knights that inherited the spirit of ‘God Sword’ Amor Judius, worked together with Incar order to build the Marblai Fortress and Guard tower in Ardeca, the land in upper Denebe River. Now they are using elemental spells to purify Denebe, that is polluted by the foreign realm. This was the place that Ardecos, the blacksmiths who revere the earth god Marblai has been living for a long time.
| Tower of Spell
This huge architecture, depraved by taking the power of foreign realm for the resurrection of Deux Marble, is also called as [Ziggurat of Ritual]. The tower has 5 floors, and each floor is full with spell-controlled foreign monsters and creatures that fights against the intruders disturbing their Ritual.
| Braiken Castle
The current invasion of the hordes of the Abyss has spread from Crespo, threatening to overrun Heiharp and spread to Ares. Braiken Castle is the center of the final Northern defense line of the Kashmir Mts. Since, currently there is no way to get through the polluted area; failing to defend this area may directly result in the fall of the entire continent.
| Loa Castle
Loa is an ancient castle located in vast plains of the West Moirai. Along with the Braiken Castle, it is one of the central defense bases against the constant incursion of the evils of the Abyss. Although a consul dispatched from the Incar is in charge of fair administration, security is very unstable. This is due, in part, to the infiltration of Norak operatives. Unlike Braiken Castle, Loa is built in the southern Genoa style, and keeps to its ancient customs and culture.
| Denbe
A key strategic location, leading to Heiharp and connected to the Northeast of the Morte plains and the Northwest of Ares, Denebe is wild and sparsely populated area where independent and artistic settlers enjoy a free and beautiful landscape. However, they live with the constant threat of monsters from the surrounding lands and are constantly requesting reinforcements from the main castles. Still, as a center for artistic expression, it has no equal in all of Trieste.
| Den of Norak
This cave has long been known to humankind, but was not a very hospitable place, as it is hot and riddled with lava pools and streams. Originally known as Pollux, it came to be known as Norak after the followers of Karon known as Norak made it their stronghold. Once, the Norak were powerful and growing, but their rise was forestalled in ancient times by the Blue Knights and Shumatra Choi, sword master from the Incar Order. Within the Den of Norak can be found paths from Ares to Denebe and Heiharp.
| Castor Cave
Castor Cave is the twin of the Norak, which was once known as Pollux, the Twin. However, when the Norak took over Pollux, it was renamed the Den of Norak or Norak Cave. Few people know that the Norak had begun to develop Castor Cave as a secondary base, but their plan was discovered by the Incar and the Norak were subjugated. Only a small contingent of the original Norak forces still remains.
| Heiharp
Heiharp is located in the West, in a region known primarily for its unlimited ice fields surrounding the north side of the main continent of Trieste. The Parca Temple, which dates back to the time of the Aloken, before the Grand Fall, was constructed at a time before the snows and freezing cold had spread to this area. During the Grand Fall, the weather patterns were disturbed by Karon’s magic, and Heiharp gradually grew colder and became a land of ice and snow forever after.
| Parca Temple
As an old temple hid in Heiharp, it was originally a temple of the Aloken. Although the deathly cold has overtaken Heiharp, the Parca Temple protects humans with its holy power.
| Frozen Valley of Vengeance
On a forsaken cliff amid the ice fields leading from Heiharp to Crespo stands a small fortress, unreachable by common folk who could never brave the steep icy trails and harsh snowstorms leading to its entrance. At the very top of the mountain cliffs sleeps Vurabo Render, sometimes called the ‘Invincible Furious Warrior' or the “Saint of Blades.” He sleeps until the day of vengeance that is his only reason for living.
| Draco Desert
The Draco Desert was once the home of advanced civilizations and a fertile, productive land. Devastated during the Grand Fall, it became a seemingly endless desert populated by some of the most vicious and strange monsters of the Abyss – monsters adapted to the arid and barren landscape. Unwary travelers – few though they may be – rarely last five minutes in this burning hell. The Draco Desert can be found between Genoa and Braiken Castle to the South of Ares.
| Crespo
Once the greatest source of Mithril, Crespo has been all but shut off from human contact since the Grand Fall. Despite the frigid weather, the polluting effect of the Abyss has been experienced in the form of a strange virus that turns humans into monsters that will attack without thought or mercy. Because of this, Crespo has been declared off limits, though a hardy few humans, apparently immune to the disease, still remain as a forlorn outpost.
| Prison of Braiken Castle
The Braiken Castle is one of the primary defending bases against the incursions of the Abyss’ monster that threatens always to drive the human population further into decline. Braiken is a strong fortress with a notorious jail underground. The most vicious criminals are kept in the Braiken Jail. With Loa Castle, it houses the primary leadership of the human community and its allies.
| Requies Beach
The Requies Beach to the west of the white sea of Moirai means originally the “Coast of Relaxation,” and once it was, indeed, the most beautiful jewel in all of Trieste. Today it is ravaged by monsters of the Lower Bound and there is no relaxation to be found there. Few people visit Requies any longer, as the path from West Morte and Denebe is far too dangerous for casual travel. For adventurers and explorers, Requies is the only port that can connect to the Avalon Island. Of course, explorers have found ancient ruins and the rarest of treasures in Requies, but only the strongest can live long enough to report their findings.
| Avalon Island
Avalon Island, once called “Helion Island” after the God of the Sun, is found in the western part of the White Sea. There is only one boat that can brave the passage from Requies Beach to Avalon Island, the ‘Acherousia.' Even before Aloken dominated the Trieste, the ancients thought the island as a place for a hero's eternal life after death.
| Python Castle
A strange castle built by Duce Mable who was filled with ambition to conquer all of Trieste. This castle is practically impregnable, but somehow the forces of the Abyss have surrounded it, and many have infiltrated it. It is said that a great lord of the Abyss hides himself deep in the center of the castle, shielded by spells and seal blocks.
| Tomb of the Black Dragon
Beneath Python Castle is the great dungeon known as the Tomb of the Black Dragon. This is where Oread, The Black Dragon, sleeps now. Oread is, in fact, the son of the Goddess of the Land, Siz, but was cursed by the Aloken because he was so violent. Then he disappeared with the other dragons of the Draco. But a shaman who was a minion of Karon discovered the sleeping dragon and awakened him. Oread fought with Duce Mable in his attempts to take over Trieste, but after his failure, he disappeared again. It is now known that he retreated to the dungeons under Python Castle, where he slumbers to this day.
| Cursed Maze
Nobody knows for sure who built the Cursed Maze. It is not like any other architecture at Python Castle, and it is thought that Karon himself may have had a hand in its construction. At any rate, it is composed of small, narrow paths illuminated by eerie blue light. It is a very dangerous place.
| Magic Field of Crevice
This huge rupture has opened a rift into the Abyss, and monsters flow out of it almost constantly. There are great treasures that the rupture has revealed, and brave warriors may claim some of those treasures, but only if they can temporarily defeat the monsters of the Abyss.
| Treasure of Crespo
An ancient map been discovered, and it points to a great hidden treasure of the Norak Order, an order who worshiped and took orders directly from Karon himself. Many adventurers have explored Crespo Dungeon, seeking to find the treasure, but only few have ever returned. Even the survivors are often scarred for the rest of their lives after the gruesome events they witnessed in Crespo and from the wounds they received at the hands of far too numerous enemies.
| Aquarius
Aquarius was an island located in the middle of the western side of the White Sea. It was once the home of the most prosperous kingdom of Ancient Alokens. Unlike Alokens on the continent, the islanders had respected humans and loved the paradise of Aquarius. They did not evacuate the island, but they fought bravely against the attack from Lower Bound. But they were ultimately defeated during Grand Fall, and their beloved island was sunk by powerful magic deep in the ocean. Even as it sank into the sea, Karon reached his evil hands even into the dead and caused the sunken city to become an undersea land of hate-filled ghosts. Though treasures and great discoveries may await intrepid explorers beneath the sea, the dangers are such that only the strongest may have hope of survival.
| Cave of Abyss
It is a training dungeon created by the Incar Order to select the sovereign of Dekaron. Dekarons must locate and defeat Phetart, the Keeper of the Seal, to receive the authority to enter into siege battle.
| Chain of Fire
The Chain of Fire is a long and shallow chain of volcanic activity located and linked between the northwest of Moirai and the southeast of Fairy Lakes. This unusual landscape is the home of many unique and lethal creatures.
| Aquirai Ruins
Incar order had discovered the Aquirai Ruins in the never ending frozen mountain range during an exploratory survey of the continent. The discovery of the Aquirai ruins instantly reverberated throughout the land, sparking rumors of the origins of the Sun God Helion, and of treasures of uncountable value. The ruins are teaming with deadly creatures, but the lure of treasure and knowledge attract many brave and foolish seekers.
| Space of Pilgrimage
Space of Pilgrimage is a magical area created by the Helion, the God of Sun, as a place of peace for the dead who served Helion’s cause faithfully. It was a place for only those souls who deserved peace, and Helion warned that no living being could safely enter. Originally, the Space of Pilgrimage was a paradise of peace for the souls of the faithful, but dark forces in the form of evil souls resurrected by Karon spread misery and sadness and have infected the peace of Helion’s sanctuary.
| Nest of Cherubim
Cherubim, who led the Aquirai in a failed rebellion, had retired from leadership to hide in despair. He felt abandoned by the gods and his own people. It was in this time of weakness that Karon sent the fair Amos to befriend the once-noble warrior and ultimately seduce him with words and lies, convincing him to invade the Space of Pilgrimage with Karon’s support in exchange for his oath of blood. Now Dekarons must repel this invasion, for though Cherubim is no longer the noble general he once was, he is yet a mighty leader under the saw of the Evil One himself.
| Karon’s Transport Ship
When the Incar’s transport ship was attacked and commandeered by a great host of lizardmen, some of the crew were allowed to live, but only on the condition that they serve the will of Karon. Thus it was that Harold, the captain of this ship, the son of Hestia of the Zodiac, became a puppet of Karon – a corrupted pirate on Karon’s Transport Ship. Although it is necessary to defeat the lizardmen, it is even more imperative to restore Hestia’s good name and end the fallen Harold’s reign of terror. And expedition is being formed for that purpose, to retake the ship and destroy the pirates – and in particular, to kill Harold.
| Land of Death
Umbar, the follower of Caron was planning to conquer the whole trieste and revive Karon using his army of Ruin when the Dekarons including Garion Choi had found him.Dekarons make outpost at this place to make themselves ready for the dreadful battle against the army of Ruin.
| Crespo Abyss
Crespo Abyss, located in the deep underground of Crespo, also is the place where the broken piece of Karon is sealed. The seal, that was been protected by the native Frostmane Snowmans, is now threaten by the followers of Karon. The order has decided to send army to stand against.